We had a bit of a reshuffling of the party for this session: The paladins player couldnt make it, and we had a new player join the group who wanted to play a wood-elf fighter. Since the paladin took a huge beating from the goblin ambush in
When last we left our heroes, they were fleeing the goblin caves, having slain several both outside and inside the lair, but now having drawn the attention of those within. Caiside used his last spell slot to heal Ambrosia, getting her back on her feet
From the previous fight, one of the Red Brands traded information about the Red Brands base for saving his life. He revealed that there are 4 human Red Brands left, 3 Bugbears, 1 Goblin and a one-eyed creature waiting in the ruins of the manor
With the Red Brands cleared from Phanadalin and the cellar of the ruins of the Tresendar manor cleared, we move our group from the Stonehill Inn to there. Within the chambers we take advantage of the space and plan to use the left behind supplies for
These are the edited Google Hangout notes I wrote as we played.
Side quest Harp of TelaTale Longtime.
Ambrosia has heard of a magical harp located in a Stellarium of Vinteralf on Icespire Peak.
On our way to deal with the orcs
Five days after the run-in with Ambrosias brother, the parties reunite and reach a position to see Wyrern Tor 25 miles distant. From that position the party can also see Ice Spire Peak, a mountain, 10 miles to the south. Caeside, Maddox, Sildar
The party consisted of Arnell, Caeside, Madox, Sildar and Silver Feather while Ambrosia was mostly run as an NPC (and the 2 NPC henchpeople and 2 mules).
After defeating the first orc raiders,
Five days have passed since the last encounter with the orcs. The party has been traveling toward Conyberry, the areas largest town. At night, as the party travels, Sildar and Caeside have been helping the NPCs to learn to use their spears and
Picking up immediately after last sessions fight with the orcs and ogre, it is headed toward night and the party is in a copse of trees. They have heard enough noise to believe that their battle alerted other forces to their location. They hash
Because we were running through the woods, Caeside and Silver Feather got cut off from Madox and Arnel. We get away from the orcs. After 5 to 10 minutes, Caeside stops to look around and spots a light humanoid footprint. He is aware of orcs in the woods
Agatha tells a tale about the loss of her mask to a Lute player from the northlands over 100 winters ago. He charmed her with a song. The mask would allow her to move among her people once more.
She has an enmity with the orcs as well, and agrees
Silver and Caeside are going off with the Druid, Partsalia to receive further instructions on what being a Druid means in this land. In the meantime, Madox, Arnel, and Ambrosia will take the road to the north to meet up with Arnels people. The
Parcelia sent Caeside and Silver Feather to find a Druid in Thundertree named Radith. Knowledgible on the Arrowfell Woods.
They meet up with Ambrosia, Aranel and Madox.
12 miles north of the ruined tollbooths(?) from where we meet.
The party led by Aranel leaves Thundertree.
Headed for Aranels elven homeland in the woods not many days away.
Half-day into the journey we see a valley.
About 10 miles from her village an arrow strikes the ground. From an
Caeside has changed into a rat and scampered into the other room while the rest of the party takes position for the oncoming onslaught.
10 Goblins burst into the outer room searching for the potential noise. One of them is very nervous about the