These are the edited Google Hangout notes I wrote as we played.
Side quest – Harp of TelaTale Longtime.
Ambrosia has heard of a magical harp located in a Stellarium of Vinteralf on Icespire Peak.
On our way to deal with the orcs that are raiding the local mines, we decide to divide the group to both look for the orcs and find the harp. Ambrosia, Caeside, Sildar and Silver Feather quest for the harp while Arnel, Madox and the new hirelings scout the mines/miners to lay out our ambush. The quest for the harp takes us 4 to 5 days almost due east to reach the stellarium.
Out the gate, Caeside rolls a natural 20 on his Survival check and locates a game trail that helps cut our travel time.
On the first night of camping, we talk of our families (for those that have them).
Ambrosia has a 23-year old daughter, Jade making her the same age as Silver Feather. It is noted by all that Ambrosia looks young for her true age (which is hard to gauge since her father was a white dragon). Jade is with Ambrosia’s sister, Sona “Purple Scar” (dubbed due to a small scar across her cheek). She takes after Ambrosia and is taught her kind ways. However, Jade’s father is an evil dragon-born that Ambrosia wants nothing to do with.
Sildar shares that he has a son and a daughter (passed) and a wife (passed).
Caeside’s family is the Circle of Druids.
Silver Feather has no hatchlings.
After the party goes to sleep, Silver Feather takes first watch from a perch in a tree. He spots fours goblins approaching the party’s mule and supplies to steal them. Using his mimicry, he roars like a wolf which wakes Ambrosia even as it confuses the goblins who cannot imagine why a wolf is in a tree. Silver Feather shoots an arrow into one of four goblins killing it. The rest run.
Caeside, in the wild shape of a dire wolf, tracks the remaining goblins. Silver Feather and Ambrosia follow. Sildar stays behind to guard the mule and our supplies. Caeside finds the goblins in a dry creek bed in the half moon night in the wooded hills.
Three goblins in creek bed trying to catch their breath after the death of their companion. We decide, based on Caeside’s wild shape form, to have him circle wide of the goblins and drive them toward Ambrosia and Silver Feather in a small clearing that Caeside discovered.
Ambush 1 – Caeside circles around the goblins and growls to chase them toward Silver Feather and Ambrosia. Herding them toward the heroes and their heroic ambush.
As the goblins run into the clearing Silver Feather is in a tree with his bow while Ambrosia waits below. She unleashes her freezing breath weapon at all three of the goblins. Two of the goblins freeze instantly while the last one is killed by Silver Feather’s arrow (after taking a lot of damage from the freezing breath weapon).
70 XP per player character for the encounter.
Afterwards we return to our camp and are able to sleep through the night undisturbed. Long rest achieved.
Next day. Lee rolls a second natural 20 for his Survival check and finds another trail that improves our speed again.
During the day’s travel through the thick pine forest we hear an unnatural roar. And a sickening crunch just beyond the next ridge.
Ambrosia asks Silver Feather to scout ahead for the sound. Silver Feather creeps forward to spot a 10 foot tall humanoid with a bloody spiked club who is eating a bear.
Silver Feather sneaks back and lets the group know about the [assumed] hill giant. We agree to avoid the creature and take the left side of the ravine to get away. But it works so we don’t fight the hill giant.
Caeside finds another pass (not on the natural 20 but instead a 19 plus his bonus) so we just find a good trail but not one that increases our speed.
That night and next day and following night nothing happens beyond Silver Feather training with Sildar to improve his fighting skills.
The following day we reach Icespire Peak and begin the climb up. The granite mountain is topped with ice at the top. From the base, through the last of the woods, we can see the peak of the stellarium.
We find and follow a stream up the mountain to a granite wall that the stellarium sits upon. As the creek flows into the mountain we see a small cave that the stream comes from. Between us and the stellarium is a cave (man-made) 50 feet up. It is visible from the small cave where the party is standing. Above that is a bronze spire that is unnaturally pristine save for a hole ripped into its side.
The party (either Caeside or Ambrosia) remembers some details about the Stellarium of Vinteralf. It is an oracle of sorts and draws its power from starlight to grant a suppliant knowledge of the wider world.
Ambrosia suggests we go into the cave stream. Caeside suggests he become a giant spider to enter the cave stream. We agree and he takes the wild shape of a giant spider. Inside the stream case, the water gets warmer the deeper Caeside goes. By the time he reaches a new chamber, the water is pretty hot. The cave opens into a large chamber/cave and it is dominated by an underground pond. On Caeside’s left is a manmade horizontal tunnel. Another is on the farside (manmade) and it is vertical. But the vertical shoot is choked off by slag. On the shore of the pond, to the right is a thing glowing blue/white that Caeside investigates. They are gigantic scales 6" wide and a half dozen total. Caeside takes them with his webbing before exploring the the horizontal tunnel. It is incomplete.
Caeside goes back out and heads back to us to drop off the scales and web up a map of the stream cave for Silver Feather, Ambrosia and Sildar to see. Ambrosia recognizes the scales as white dragon scales and believes there’s a chance that she is related to this dragon (possibly that he’s her long lost brother). Realizing there is a dragon in the area, Silver Feather takes the mule down the hill and hides it among the trees.
Caeside, still as a giant spider, climbs up to the next cave and then the spire. Caeside spider enters the spire through the big hole. He spies a former library that is likely being used as the dragon’s refuge chamber. He spies a humanoid with a seal’s face and horns guarding it.
Ambrosia, Sildar and Silver Feather try to climb the cliff but it fails and they can only reach the manmade cave 50 feet above the “ground”. Caeside returns and with the last bit of his spider form takes a rope and secures it at the flat area that the spire sits upon so we could climb to it. With that, we are all next to the dome of the stellarium.
Ambush 2 – Ambrosia enters the library from the hole to speak to the seal man thing. It shouts at her in some unknown language that was likely a “halt/stop” or the like. She talks to it and tells it to leave because she has come to claim something. It is clear that she is not an evil creature like her people. It is almost impossible for her to exert her will against the seal-like creature. As they talk, it speaks to her in draconic. But the conversation takes a turn for the worse and he raises up his polearm to stab Ambrosia.
Having snuck in unseen due to Ambrosia’s distraction, Silver Feather stands upon the book shelves with his bow ready. Seeing the seal creature about to strike he mimicrys the seal’s original shout of “halt/stop” to distract it. Then he fires an arrow. The seal creature is hit in the gut with an arrow from Silver Feather (12 HP). It flees for the stairs in the center of the room. As it runs, Ambrosia freezes him dead with her breath weapon.
Seal thing 25 XP for each player character.
Among the refugre of the library we find a ripped up halfling, a frozen bear and a frozen elk and lesser items. Nothing alive to rescue and little of value save for a carved tusk. Ambrosia finds and takes the craven silver enlayed tusk with astrological signs on it. [Caeside later finds out it radiates magical energy.]
We then investigate the stairs (the only entrance) finding that they go up and down from this library. Above us we can see the light from the fading sun is still bright in the star stellirum and when we look down the stairs we can see some dim light down below.
Ambrosia decides that we should go below to search for the harp. The stairs go down 30 feet into a room with three exits/doorways that are missing their doors. We go through the eastern doorway to a second chamber. This room has frescoes of seal people meditating adorning the walls. The room is thirty feet square and likely a meditation chamber for the seal creatures. In the center of the room, on a pedestal is the harp, totally unguarded. Caeside does Detect Magic and finds the only magics in the room are:
The Harp of Tell-a-Tale Longtime
Sildar’s magic long sword
The tusk that Ambrosia found in the library
And something in the next room that we cannot see
Silver Feather checks for traps but finds none (and Caeside’s Detect Magic confirms that there are no magical traps within the room).
As Ambrosia approaches the harp, her lost brother, Jokton, appears from the next room. A white dragon 10 feet across. He and Ambrosia have not met before and they have a dark discussion about their father. Jokton is disappointed that the one member of their father’s children to defy him is so… human…
As he talks he circles around the room and her. Once he is at the doorway and can clearly see Caeside, Sildar and Silver Feather in the hallway beyond, the white dragon does a breath weapon attack. We tried to duck behind the walls of the next room. Caeside and Sildar did so easily but because Silver Feather had been the furthest forward he was hit by the weapon. Silver Feather’s save was a 1, Caeside’s a 15. Mike was generous and only did 20 HP of damage (which was half) to Silver Feather from the breath weapon. Sildar and Caeside survived the attack untouched.
Now that he is happy to be alone with his sister, Ambrosia and her brother continue to talk. He threatens her with his demeanor more than his words to take the harp. It becomes clear that he wants her to have the harp that he knew it would draw her to him. After some internal struggle she takes the harp and Jokton allows her and the rest of us to leave.
Caeside quickly heals Silver Feather for 10 HP.
Ambrosia leads us up the stairs to the star chamber of the stellarium. There she plays the harp at the top of the stellarium. She plays at the top and the star light pours into the chamber and begins to burn like the sun. Ambrosia saves versus the star light (constitution) and survives. At the same time, she gains enlightenment and is allowed to ask one question. She chooses to ask – What is the nature of evil and how can it be defeated?
She sees the cosmos divided between light and dark with the world between. Dark attacks the light but is thrown back and in the course the planet is destroyed. [NOTE – Mike, if I misinterpreted that, please edit it.] The knowledge is so overwhelming that she passes out and we have to carry her out and away.
For surviving the white dragon we get 200 XP each.
With the harp in hand, we will travel to find Arnel and Madox so we can deal with the orcs. We will tell them of Jokton, our new foe and that we have to be better prepared for him next time.