Picking up immediately after last session’s fight with the orcs and ogre, it is headed toward night and the party is in a copse of trees. They have heard enough noise to believe that their battle alerted other forces to their location. They hash out a quick plan to ambush whoever is coming. The plan centers on:
- Ambrosia will use her illusion and her orcish language to appear as one of the orcs that was killed in the last battle (with blood coming from its neck to explain her non-orcish voice) to run out of the woods where we fought to tell the other orcs that there’s the advance guard of the humans of Conyberry in the woods and they are retreating. The orcs need to rush in full charge now if they want to catch them.
- As the orcs enter, Caeside will cast Entangle on the ground the orcs will run into (so we can pepper them with arrows). Because wild shape does not interrupt concentration, he is either going to wild shape into a dire wolf or a giant spider.
- Silver Feather and Aranel are going to be in the trees. Once the orcs are in the woods and entangled, Ambrosia will hit them with her breath weapon attack from behind, Silver Feather and Aranel will make with the snipping and Caeside and Madox will attack.
Just as we are discussing the ambush, Madox arrives. After assisting with putting away the mules and Conyberry’s defense he followed our path and the sounds of battle to find us.
Due to his injuries from the previous encounter, Caeside casts Cure Light Wounds on Silver Feather for 9 HP.
The party (Aranel, Caeside, Madox and Silver Feather) take up their ambush positions in the woods. Ambrosia casts a spell and makes herself look like an orc before going out to meet the incoming orcs.
Four orcs plunge into the clearing just beyond the woods and encounter Ambrosia-orc. She tells them that she was attacked by three human villiagers who injured her and killed the others. The orcs, instead of charging into our trap, they send her back to the stitcher and accompany her. The party, unaware because we don’t speak orcish, wait for the orcs to attack. However, Ambrosia goes with the orcs instead and there is no fight then and there.
Madox, Silver Feather, Caeside and Aranel wait about five minutes for either some orcs to come before deciding to track the party that took Ambrosia.
NOTE – At this point, DM (Mike) and Ambrosia (Sara) roleplayed what happened to Ambrosia-orc separately and it is not recorded in this write up.
An hour later, the party has gone as far as it can undetected. Following up a trail into the narrow pathway formed by a pair of 50 foot tall crevice walls, they find four orcs guarding the path from the top. They are armed with javelins and two have horns. The walls up to them are steep and just beyond the chokepoint can been seen tents.
Due to the unlikelihood that we could approach undeteched, the party decides to backtrack and try to find another way in.
As the party travels along a plateau covered by conifer trees, Madox feels like something is following us. Madox motions and lets the rest of the party know that something is behind them and they should spread out.
Silver Feather, Madox and Aranel hide behind tree trunks within 10’ to 15’ of each other. Caeside decides to make himself bait by standing out for the unknown thing to spot.
As the party waits, they all start to hear a whispering noise that fills them with dread. The whispering is coming from all around them. The whispering is indistinct but clearly wants something.
Trying to locate the source of the sound, Silver Feather focuses on it. However, instead of finding a source for the sound, the sound instead assaults him searching for his fears. [Note – Silver Feather made a save against Fear (19) and was not affected.]
Madox tries to circle back behind the whispering to learn more (Stealth 22). As he travels back, alone, Madox spots an otherworldly creature with a big mouth full of teeth. Its sudden appearance catches Madox off-guard and it attacks him. The creature wraps its clawed hands around Madox’s throat (7 HP) and screams into his face, “My gold!” Without warning, it then disappears like it was never there.
Madox stumbles backwards and runs back to the rest of the party. His throat is bruised and he croaks out, “Something is out there.”
With that, the party decides to move away from the area quickly.
Despite the haste with which the party is moving, they run into six orcs on patrol. The orcs are forty feet away and have not spotted the party but there is a likelihood that they will (they’ll pass within twenty feet). The area is still the plateau with conifers around it.
Due to the terrain and nearly even numbers, the party works out their attack plan via hand signals.
Silver Feather, Aranel and Caeside will pop up and surprise the enemy with bow fire while Madox will throw one of his darts [Seriously…].
The surprise gives allows all of the archers to hit the orcs. Aranel hits for 10 HP wounding her target. Silver Feather hits for 14 HP and drops his orc to one knee. Caeside, still unused to the bow, hits with a Natural 20 for 4 HP and lightly wounds his target. Madox attacks with the dart and misses.
Despite the surprise, all six orcs throw their javelins at us.
1 hits Silver Feather for 6 HP.
1 hits Caeside for 5 HP.
1 hits Madox for 9 HP but he uses his ancient monk training and deflects it which lowers the 9 to 1 HP of damage.
Their javelins gone, the orcs pull out their great axes and spread into a semi-circle to charge the party.
At this point, Caeside casts Entangle on the orcs. It only impacts only one of them.
Round 02 Initiative:
Orcs (5 of the 6) go first
Silver Feather 11
The five unentangled orcs charge up and attack.
Silver Feather gets hit for 10 HP.
Aranel gets hit for 13 HP and a second blwo against her does an additional 4 HP. [Note – Aranel uses second wind and regains 10 HP.]
Madox tries to attack but misses with both his sword and his fist.
Aranel has two orcs on her. She switches from her long bow to her rapier and hand ax attacks. She hits with the rapier and does 10 HP killing an orc (he took an arrow earlier). She also hits another orc with her hand ax and does 8 HP against an unwounded orc that is now gushing blood from its arm.
Silver Feather attacks one with his rapier and kills it. He then whirls and attacks the one Aranel just wounded. Silver’s dagger cuts the orc’s neck, killing it.
Caeside wild shapes into a dire wolf and bites the orc that he had shot with the bow for 11 HP killing the orc.
One orc is still entangled and one survived the slaughter the party just brought.
The unentangled orc tries to disengage and run. Madox, with his amazing speed, runs it down and hits him for 6 HP with his fists.
Silver Feather misses the orc with his bow.
Aranel charges the orc and attacks with her rapier but misses. Then attacks with her hand ax and hits with a crit for 6 HP. This kills the last free orc.
150 XP each for the party for defeating/killing six orcs.
The party adds a horn and five more orc heads plus 22 CP, 32 SP and 7 GP. Silver Feather takes two of the orc javelins since they have hit him so often.
The party approaches and binds the one orc that is alive in the Entangle spell. Caeside and Aranel interrogate the orc who speaks broken common but he is not willing to break easily. Aranel, whose people were oppressed by the orcs, steps up and tries to intimidate the orc but he refuses to break. Silver Feather begins testing out the javelins that he’s secured by throwing them around the orc. This attempt to intimidate him has no effect. His questioning leads him to believe that the orcs have not captured Rockseeker and do not know anything about Glass Staff.
While we are addressing the orc, Caeside, still as a dire wolf, feels that there is something in the air and it is making him nervous. He moves to Madox and growls and points behind us. Caeside hears a snapping branch from not too far away and then becomes aware that all of the area’s wildlife is gone and has been gone since before the fight. Caeside alerts Madox who alerts us.
We believe it is the whispering presense that we felt before. Knowing that it is out there, Silver Feather asks the orc about it. The orc says that it drinks the blood of orcs (fifteen so far). He will reveal no more so Silver Feather leaves him to Aranel. She cuts him so he will bleed to death and, at the same time, this draws the whispers to us.
The party decides to take their plunder and run. Silver Feather tosses the captured orc horn to Madox. Madox blows the horn and the party takes off. As soon as the horn is blown, the whispers cease.
They run 500 yards and turn around. Something appears and crouches over the bleeding orc and snaps its neck.
As the party is moving, they hear 6 or 7 orc horns sound and rumbling enough to let them know that a horde of orcs is descending upon the area that Madox sounded the horn. As the party continues to run wide around these sounds, we pass a tree that has a message written on its trunk. Written in dripping blood, it reads “My gold.”
Caeside believes that the spirit is referring to the 300 GP that we got from the ogre in the previous session. Once he is certain that the spirit is drawn to the gold, he wants to return it to the orcs and let this be their problem.
Note – Mike said that this evil spirit that is after its gold came about due to a messed up roll on his part. When rolling for the ogre’s treasure, he rolled up 300 GP which is way too much. Instead of correcting it, he decided to build it into a plot point.